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Hey guys, kanna here. And is it me, or is this summer HOT? I mean, I don't know about where in the world you guys are, but where I am, it's either really hot or really rainy. I guess I can't complain, too much, though.
Enough of me complaining about the heat. It's time for a trip to the past! Let's go!
The year we're headed to is 1995, the year when this was originally released in Japan. It was released into the U.S. in 2006. Our movie, if you haven't guessed already from the title, is part of the anime Dragon Ball Z, and it's the 13th movie. In Japan, this movie was known as Dragon Ball Z: Dragon Fist Explosion!! If Goku Can't Do It, Who Will?. Now, me being me with my habit of seeing things a tad out of order, I saw this before I actually saw the other movies. Yeah...not exactly what I had intended at the time, but oh well.
Anyway, this movie is set after (and this is the part where you will have need to have seen Dragon Ball and Dragon Ball Z) the events of the final battle with Majin Buu. And while you do need to know who the characters are in Dragon Ball and Dragon Ball Z in order to watch this film, you don't need to have seen the previous film before it, Dragon Ball Z: Fusion Reborn. Actually, you don't need to have seen ANY of the previous films to understand this movie. That's part of what I love about Dragon Ball; you don't need to have seen the previous movie to understand the next.
Let's dive in!
NOTE: I'll mainly be talking about the English dub in this, as I haven't seen the original Japanese (primarily because I can't find the original Japanese anywhere). I'll make a couple references to the Japanese, but those will mainly be from research.
Our movie opens up on a distant planet with a young alien boy frantically searching his surroundings for...something. It's not really clear as to what he's looking for, but I guess it doesn't matter too much, as he's killed off by a giant foot while someone maniacally laughs in the background and declares that his next stop is Earth.
On Earth, it looks like an old, alien man is trying to commit suicide by jumping off a tower. So Gohan and Videl as Super Saiyaman I and II, respectively, go to rescue him. And, to be honest...this guy isn't much of a looker. I mean, every part of him practically SCREAMS villain. Look at this guy!
Tell me that doesn't SCREAM villain!
Anyway, this...alien...guy...whatever is Hoi. He presents his rescuers with a music box and claims that a great hero, Tapion, is trapped inside. Hoi additionally says that Tapion may be their only chance of survival against an approaching evil. The Z Fighters (too many to list) open the box with the help of Shenron and the Dragon Balls and release Tapion from the music box. He looks like this.
Tapion expresses anger at being released. He explains that inside him is the essence of half of a ferocious monster known as Hirudegarn, before he isolates himself in what appears to be an abandoned warehouse. Not much of a social person, are you, Tapion? Anyway, Trunks likes Tapion, and sneaks him food every now and then, despite Tapion angrily telling Trunks to leave him alone. However, Trunks continues to bring Tapion food day after day.
Shortly after Hoi's arrival and Tapion's release, the lower half of Hirudegarn is unleashed on the city. The Z Fighters are unable to do much (if any) damage against it, but when a mysterious tune is played by Tapion on an ocarina, the half is weakened and it disappears.
I'm not sure how much time has passed, so let's assume it's been a couple days. Anyway, a couple days later, Tapion is just playing his ocarina outside, because...reasons, and Trunks sneaks some food in. However, unbeknownst to Trunks, he was followed by Hoi, who's standing on top of a building looking quite sinister. Again, if that doesn't scream villain, I don't know what will.
Trunks tries to make light conversation with Tapion, but he's not having it. He walks inside, only to be followed in by Hoi. Tapion doesn't see him, but Trunks does, and yells out. Hoi hustles Tapion and knocks the ocarina right out of his hands. Trunks runs and grabs it and dodges Hoi's blows as he climbs on top of...something. Just as he's about to throw Tapion the ocarina, Hoi tries to convince Trunks that Tapion is evil. In the end, Trunks gives the ocarina to Tapion, and Hoi escapes. Just as Trunks is about to leave, however, Tapion invites him in and the two eat and talk about what happened.
Later on (seriously, they're not clear about how much time passes), Tapion explains to Bulma that Hoi is part of a race known as the Kashvaar, a race of evil alien magicians who destroy everything they believe is inferior to them. A thousand years ago, they awakened Hirudegarn, and their conquest to destroy the universe eventually brought them to Tapion's home planet, Konats.
During the battle, a priest from Konats found a magic sword and two ocarinas that could be used to destroy Hirudegarn. While Tapion and his younger brother, Minosha, kept Hirudegarn at bay with the ocarinas, the priest cleaved Hirudegarn in two with the sword. To prevent anything like that from ever happening again, the War Council decided to seal the two halves inside Tapion and Minosha, who would then be sealed inside music boxes and sent to opposite ends of the universe until the Kashvaar were brought to justice. Hoi is the last of the Kashvaar, and he has already killed Minosha (as seen in the first scene of the movie). Now he's seeking out Tapion to finish what he started and conquer the universe.
The next day (I think it's the next day), Hirudegarn is released and the two halves reunite to become one. Despite everything the Z Fighters try, their efforts are useless. However, Tapion plays a song on his ocarina and seals Hirudegarn inside of himself. He begs Trunks to kill him, but because of Trunks's hesitation, Hirudegarn is released once more, and the ocarina is destroyed. Hoi watches and gloats over his apparent victory, before he's killed the same way as Minosha in an ironic twist.
Then there's this huge fight scene where Goku goes Super Saiyan and...yeah, you know where this is going. The good guys win, Tapion goes back to his home world, the end.
So, rating: 10/10
Why: First of all, this is my favorite out of all the Dragon Ball Z movies that I've seen. Everything about this movie is fantastic. The voice acting is great, and the animation is pretty good, too (for 90s animation, anyway). We'll see better animation in the later 90s, but for 1995, the animation was pretty good. There wasn't a ton of CGI, if any, and for this movie, that was probably a good thing. I mean, just try imagining a CGI Hirudegarn. It's pretty hard to do.
Hoi is freaking badass, even if everything about him practically screams villain. He's smart, cunning, and a villain you start to love to hate. He's ALMOST the perfect villain.
Tapion is pretty badass, too. You can't help but feel bad for him, as he was forced into having half of Hirudegarn put inside him. He didn't choose it. It's understandable why he chose to isolate himself from everyone, but when he starts to fight alongside everyone, it was incredible.
As we all know, I'm a sucker for a good soundtrack, and this movie...somewhat disappointed...ish. See, there's two versions of the English dub: one that was released in the U.S. and another that was released in Malaysia under the title Explosion of Dragon Punch. I'm not sure which one got which theme song, but one got one that sounded...not so epic, and the other got this epic-ness:
Well, that's it for this Anime Monday. I'm working on one for Tokyo Ghoul, so that's likely to be next. See you next time! ~k
Enough of me complaining about the heat. It's time for a trip to the past! Let's go!
Anyway, this movie is set after (and this is the part where you will have need to have seen Dragon Ball and Dragon Ball Z) the events of the final battle with Majin Buu. And while you do need to know who the characters are in Dragon Ball and Dragon Ball Z in order to watch this film, you don't need to have seen the previous film before it, Dragon Ball Z: Fusion Reborn. Actually, you don't need to have seen ANY of the previous films to understand this movie. That's part of what I love about Dragon Ball; you don't need to have seen the previous movie to understand the next.
Let's dive in!
NOTE: I'll mainly be talking about the English dub in this, as I haven't seen the original Japanese (primarily because I can't find the original Japanese anywhere). I'll make a couple references to the Japanese, but those will mainly be from research.
Our movie opens up on a distant planet with a young alien boy frantically searching his surroundings for...something. It's not really clear as to what he's looking for, but I guess it doesn't matter too much, as he's killed off by a giant foot while someone maniacally laughs in the background and declares that his next stop is Earth.
On Earth, it looks like an old, alien man is trying to commit suicide by jumping off a tower. So Gohan and Videl as Super Saiyaman I and II, respectively, go to rescue him. And, to be honest...this guy isn't much of a looker. I mean, every part of him practically SCREAMS villain. Look at this guy!
Tell me that doesn't SCREAM villain!
Anyway, this...alien...guy...whatever is Hoi. He presents his rescuers with a music box and claims that a great hero, Tapion, is trapped inside. Hoi additionally says that Tapion may be their only chance of survival against an approaching evil. The Z Fighters (too many to list) open the box with the help of Shenron and the Dragon Balls and release Tapion from the music box. He looks like this.
Tapion expresses anger at being released. He explains that inside him is the essence of half of a ferocious monster known as Hirudegarn, before he isolates himself in what appears to be an abandoned warehouse. Not much of a social person, are you, Tapion? Anyway, Trunks likes Tapion, and sneaks him food every now and then, despite Tapion angrily telling Trunks to leave him alone. However, Trunks continues to bring Tapion food day after day.
Shortly after Hoi's arrival and Tapion's release, the lower half of Hirudegarn is unleashed on the city. The Z Fighters are unable to do much (if any) damage against it, but when a mysterious tune is played by Tapion on an ocarina, the half is weakened and it disappears.
I'm not sure how much time has passed, so let's assume it's been a couple days. Anyway, a couple days later, Tapion is just playing his ocarina outside, because...reasons, and Trunks sneaks some food in. However, unbeknownst to Trunks, he was followed by Hoi, who's standing on top of a building looking quite sinister. Again, if that doesn't scream villain, I don't know what will.
Trunks tries to make light conversation with Tapion, but he's not having it. He walks inside, only to be followed in by Hoi. Tapion doesn't see him, but Trunks does, and yells out. Hoi hustles Tapion and knocks the ocarina right out of his hands. Trunks runs and grabs it and dodges Hoi's blows as he climbs on top of...something. Just as he's about to throw Tapion the ocarina, Hoi tries to convince Trunks that Tapion is evil. In the end, Trunks gives the ocarina to Tapion, and Hoi escapes. Just as Trunks is about to leave, however, Tapion invites him in and the two eat and talk about what happened.
Later on (seriously, they're not clear about how much time passes), Tapion explains to Bulma that Hoi is part of a race known as the Kashvaar, a race of evil alien magicians who destroy everything they believe is inferior to them. A thousand years ago, they awakened Hirudegarn, and their conquest to destroy the universe eventually brought them to Tapion's home planet, Konats.
During the battle, a priest from Konats found a magic sword and two ocarinas that could be used to destroy Hirudegarn. While Tapion and his younger brother, Minosha, kept Hirudegarn at bay with the ocarinas, the priest cleaved Hirudegarn in two with the sword. To prevent anything like that from ever happening again, the War Council decided to seal the two halves inside Tapion and Minosha, who would then be sealed inside music boxes and sent to opposite ends of the universe until the Kashvaar were brought to justice. Hoi is the last of the Kashvaar, and he has already killed Minosha (as seen in the first scene of the movie). Now he's seeking out Tapion to finish what he started and conquer the universe.
The next day (I think it's the next day), Hirudegarn is released and the two halves reunite to become one. Despite everything the Z Fighters try, their efforts are useless. However, Tapion plays a song on his ocarina and seals Hirudegarn inside of himself. He begs Trunks to kill him, but because of Trunks's hesitation, Hirudegarn is released once more, and the ocarina is destroyed. Hoi watches and gloats over his apparent victory, before he's killed the same way as Minosha in an ironic twist.
Then there's this huge fight scene where Goku goes Super Saiyan and...yeah, you know where this is going. The good guys win, Tapion goes back to his home world, the end.
So, rating: 10/10
Why: First of all, this is my favorite out of all the Dragon Ball Z movies that I've seen. Everything about this movie is fantastic. The voice acting is great, and the animation is pretty good, too (for 90s animation, anyway). We'll see better animation in the later 90s, but for 1995, the animation was pretty good. There wasn't a ton of CGI, if any, and for this movie, that was probably a good thing. I mean, just try imagining a CGI Hirudegarn. It's pretty hard to do.
Hoi is freaking badass, even if everything about him practically screams villain. He's smart, cunning, and a villain you start to love to hate. He's ALMOST the perfect villain.
Tapion is pretty badass, too. You can't help but feel bad for him, as he was forced into having half of Hirudegarn put inside him. He didn't choose it. It's understandable why he chose to isolate himself from everyone, but when he starts to fight alongside everyone, it was incredible.
As we all know, I'm a sucker for a good soundtrack, and this movie...somewhat disappointed...ish. See, there's two versions of the English dub: one that was released in the U.S. and another that was released in Malaysia under the title Explosion of Dragon Punch. I'm not sure which one got which theme song, but one got one that sounded...not so epic, and the other got this epic-ness:
This was also the version that was featured in the original Japanese, and for Funimation's English dub, they got the composer to learn ocarina and play the theme song. Pretty cool, right?
Well, that's it for this Anime Monday. I'm working on one for Tokyo Ghoul, so that's likely to be next. See you next time! ~k
Hey guys, kanna here. Well, it was only a matter of time before I got to this. And boy, have I been dreading it. Not that the Fate/ series is bad or anything like that, but because it seems to go on and on and on without an end in sight.
Allow me to elaborate. Fate/ was originally called Fate/stay night, and was released as a visual novel by Type-Moon in 2004. And they're known for Kara no Kyoukai, Tsukihime, Melty Blood, and others, including a few upcoming works. I don't think they're stopping anytime soon. Kara no Kyoukai, a series of light novels that were published in 1998 and reprinted in 2004, was writer Kinoko Nasu and artist Takashi Takeuchi's (the founders of Type-Moon) debut work. However, their debut visual novel was Tsukihime, a doujin soft circle (pretty much an independent or fan-made video game circle) for Windows.
On a side-note: doesn't it just suck that they don't make visual novels for Macs? And the ones that they do make for Macs are ones where you have to know Japanese to play?
Moving on.
PLEASE NOTE: THE FOLLOWING PARTS WHERE I TALK ABOUT THE GAMES ARE FROM RESEARCH ONLY. I HAVE NOT ACTUALLY PLAYED THESE GAMES (except for Fate/Grand Order).
Tsukihime was insanely popular, having sold millions of copies and amassing a large fanbase due to its comprehensive and expansive storyline. Because it was such a big hit, Type-Moon developed sequels to it, and it even got an anime series in 2003 (which I haven't seen yet).
After their transition from a doujin soft organization to a commercialized organization in 2004, Type-Moon released a PC-based visual novel meant for adults called Fate/stay night on January 30, 2004. It was a big hit, having broken all records on its opening day. It was later adapted into an anime that aired in 2006, a second anime series that aired in 2014, and a manga series that ran for a pretty long time (2005-2012).
There. That's all the background you're getting.
Since a new video game in the Fate/ series was just released, Fate/Grand Order, for iOS and Android phones, I figured I'd give it a review. I know, this is an anime blog and I don't typically review games (if ever). But this one deserves a proper review.
So the backstory of this...doesn't really make much sense. You kind of need to have seen Fate/stay night or played the games; even though in the game, they do a pretty good job of explaining everything you need to know. Even though I have seen the anime, the backstory really confused me. I guess the general gist is this:
The player is a young candidate in a research facility whose goal is preserving humanity. This facility has developed time-travel technology (not the TARDIS from Doctor Who) that allows them to send people to various points in time. However, an accident occurs that kills almost every other candidate and sends you, Mash Kyrielight (your sidekick if you want to look at this from a superhero point of view), and Fou (some kind of animal that looks a like like a squirrel that travels with you) back to the Japanese city of Fuyuki (fictional city where the series Fate/Zero, Fate/stay night, and Fate/hollow ataraxia are set) in 2004. Your goal, I guess, is to use the time travel technology to correct the anomalies in history before the villain can use the Holy Grail to erase humanity for good.
Now, given I've never reviewed a game before, this will be a little difficult. I'll just do my best and figure this out as I go by breaking it into categories.
The story: Okay, the first part that Director Olga Marie explains (the backstory of the game) is ridiculously complicated. I barely understood it. However, it's when everything starts going to heck that things start to make sense. I addressed this in what I thought was the general gist of the game, but here's the short version: In 2017 AD, there were calculations that proved extinction of humankind in 2019. Researchers were utterly perplexed. Then, a region that could not previously be observed appeared: a small, provincial town in Japan from 2004. The researchers assumed this was the cause of humanity's extinction and ran an experiment to travel back in time to prevent it. The name of the mission was "Grand Order." And...that's all you're getting. I don't want to give anything away.
The characters and voice actors: This is going to be one part, as I think these things go hand-in-hand.
First off, you not only get to name the protagonist, but you get to choose whether you want your character to be male or female. I haven't gotten far enough in the game to discover whether or not you can change things like hair or clothes, but you should be able to, right?
Secondly, the characters are in character. Most of the characters in this are fictional (i.e. Mash Kyrielight, Olga Marie, etc.), but other characters were actually based on real people from history or people from myth and legend. We have Jeanne D'Arc (real), Sir Lancelot (legend), Wolfgang Amadeus Mozart (real...still don't understand why he's included in the game), King Arthur (legend...who just happens to be a woman in the game, don't ask), Leonardo da Vinci (real...who just happens to be a woman in the game, don't ask), Elizabeth Báthory (real), and so many more. It's incredible that you get to fight with people of history, myth, and legend.
Third, the voice acting is incredible. I don't know if this holds true for the UK release, but for the US release, they didn't change any of the original Japanese voices to English. They just stuck with the original Japanese voice actors. We have actors from UtaPri, Diabolik Lovers (as bad as the anime was, the voice acting was decent, and Hikaru Midorikawa and Kosuke Toriumi did give us a kickass opening song), Attack on Titan, and many more anime series. There are lots of Japanese voice acting legends in this, and others I haven't heard of.
The animation: I am beyond impressed with the animation. It makes me feel like I'm watching an anime rather than playing a game. The characters are accurately drawn, there's little to no CGI (not that CGI is a bad thing in anime; it just needs to be used properly), and the movements aren't robotic. Even the animation for the Noble Phantasms are pretty impressive. Sure, the dragons are called wyverns (even though there's a dragon in the game that's actually referred to as a dragon), the zombies don't look that different from regular soldiers, and the ghosts remind me of something out of Corpse Bride, but everything is drawn really well. Kudos to the animation team. They really did a good job.
The music: Ok. Whoever did the soundtrack for this game deserves a Grammy (or the Japanese equivalent of it), because the music is AMAZING. As we all know, I am a sucker for a good soundtrack, and this game does not disappoint. The music during the fight scenes is great, and it really makes you feel like you're actually in whatever era you're in during the game. Can someone PLEASE tell me who the composer for this is so I can add them to my favorite composers list?
So, rating: 10 out of freaking 10
Why: I pretty much have nothing bad to say about this game. It's a good installment to the Fate/ series, and while you need to be a little familiar with the series in order to fully enjoy the game, it's still pretty good. I'd definitely recommend it. There are some moments that really make you say, "What the f**k am I looking at?!" like I did after certain scenes (play the game, and you'll find out which ones).
I guess if I had a couple of things, it would be that they put it in the app store before it was even ready to play. As you may have guessed, I was pretty pissed about that.
My second thing would be the whole "choose your own dialog" thing. There are some cut scenes where you get to choose your own dialog out of one, two, or three options. I don't know how which one you choose changes the course of the game, as I rely on gut instinct to tell me which one to choose, but it does get annoying after a while. You can't keep relying on gut instinct or morality or whatever. This isn't a "choose your own adventure" game. It's an RPG.
So, that was my review of Fate/Grand Order, as well as my first review of a video game. I'm probably not going to do another one of these, as
1. I have a Mac, and you can't play a ton of visual novels on Mac computers. True, you can play a few on iPhones and Androids and the like, but I think PCs are the more traditional format
2. I think anime reviews do much better and are easier to write
Anyway, I hope you enjoyed it, and look forward to next Anime Monday, where I review...wow, this is hard to choose, so I'm going to let you pick. Your choices are:
a) Attack on Titan: Junior High
b) Tokyo Ghoul
Allow me to elaborate. Fate/ was originally called Fate/stay night, and was released as a visual novel by Type-Moon in 2004. And they're known for Kara no Kyoukai, Tsukihime, Melty Blood, and others, including a few upcoming works. I don't think they're stopping anytime soon. Kara no Kyoukai, a series of light novels that were published in 1998 and reprinted in 2004, was writer Kinoko Nasu and artist Takashi Takeuchi's (the founders of Type-Moon) debut work. However, their debut visual novel was Tsukihime, a doujin soft circle (pretty much an independent or fan-made video game circle) for Windows.
On a side-note: doesn't it just suck that they don't make visual novels for Macs? And the ones that they do make for Macs are ones where you have to know Japanese to play?
Moving on.
PLEASE NOTE: THE FOLLOWING PARTS WHERE I TALK ABOUT THE GAMES ARE FROM RESEARCH ONLY. I HAVE NOT ACTUALLY PLAYED THESE GAMES (except for Fate/Grand Order).
Tsukihime was insanely popular, having sold millions of copies and amassing a large fanbase due to its comprehensive and expansive storyline. Because it was such a big hit, Type-Moon developed sequels to it, and it even got an anime series in 2003 (which I haven't seen yet).
After their transition from a doujin soft organization to a commercialized organization in 2004, Type-Moon released a PC-based visual novel meant for adults called Fate/stay night on January 30, 2004. It was a big hit, having broken all records on its opening day. It was later adapted into an anime that aired in 2006, a second anime series that aired in 2014, and a manga series that ran for a pretty long time (2005-2012).
There. That's all the background you're getting.
Since a new video game in the Fate/ series was just released, Fate/Grand Order, for iOS and Android phones, I figured I'd give it a review. I know, this is an anime blog and I don't typically review games (if ever). But this one deserves a proper review.
So the backstory of this...doesn't really make much sense. You kind of need to have seen Fate/stay night or played the games; even though in the game, they do a pretty good job of explaining everything you need to know. Even though I have seen the anime, the backstory really confused me. I guess the general gist is this:
The player is a young candidate in a research facility whose goal is preserving humanity. This facility has developed time-travel technology (not the TARDIS from Doctor Who) that allows them to send people to various points in time. However, an accident occurs that kills almost every other candidate and sends you, Mash Kyrielight (your sidekick if you want to look at this from a superhero point of view), and Fou (some kind of animal that looks a like like a squirrel that travels with you) back to the Japanese city of Fuyuki (fictional city where the series Fate/Zero, Fate/stay night, and Fate/hollow ataraxia are set) in 2004. Your goal, I guess, is to use the time travel technology to correct the anomalies in history before the villain can use the Holy Grail to erase humanity for good.
Now, given I've never reviewed a game before, this will be a little difficult. I'll just do my best and figure this out as I go by breaking it into categories.
The story: Okay, the first part that Director Olga Marie explains (the backstory of the game) is ridiculously complicated. I barely understood it. However, it's when everything starts going to heck that things start to make sense. I addressed this in what I thought was the general gist of the game, but here's the short version: In 2017 AD, there were calculations that proved extinction of humankind in 2019. Researchers were utterly perplexed. Then, a region that could not previously be observed appeared: a small, provincial town in Japan from 2004. The researchers assumed this was the cause of humanity's extinction and ran an experiment to travel back in time to prevent it. The name of the mission was "Grand Order." And...that's all you're getting. I don't want to give anything away.
The characters and voice actors: This is going to be one part, as I think these things go hand-in-hand.
First off, you not only get to name the protagonist, but you get to choose whether you want your character to be male or female. I haven't gotten far enough in the game to discover whether or not you can change things like hair or clothes, but you should be able to, right?
Secondly, the characters are in character. Most of the characters in this are fictional (i.e. Mash Kyrielight, Olga Marie, etc.), but other characters were actually based on real people from history or people from myth and legend. We have Jeanne D'Arc (real), Sir Lancelot (legend), Wolfgang Amadeus Mozart (real...still don't understand why he's included in the game), King Arthur (legend...who just happens to be a woman in the game, don't ask), Leonardo da Vinci (real...who just happens to be a woman in the game, don't ask), Elizabeth Báthory (real), and so many more. It's incredible that you get to fight with people of history, myth, and legend.
Third, the voice acting is incredible. I don't know if this holds true for the UK release, but for the US release, they didn't change any of the original Japanese voices to English. They just stuck with the original Japanese voice actors. We have actors from UtaPri, Diabolik Lovers (as bad as the anime was, the voice acting was decent, and Hikaru Midorikawa and Kosuke Toriumi did give us a kickass opening song), Attack on Titan, and many more anime series. There are lots of Japanese voice acting legends in this, and others I haven't heard of.
The animation: I am beyond impressed with the animation. It makes me feel like I'm watching an anime rather than playing a game. The characters are accurately drawn, there's little to no CGI (not that CGI is a bad thing in anime; it just needs to be used properly), and the movements aren't robotic. Even the animation for the Noble Phantasms are pretty impressive. Sure, the dragons are called wyverns (even though there's a dragon in the game that's actually referred to as a dragon), the zombies don't look that different from regular soldiers, and the ghosts remind me of something out of Corpse Bride, but everything is drawn really well. Kudos to the animation team. They really did a good job.
The music: Ok. Whoever did the soundtrack for this game deserves a Grammy (or the Japanese equivalent of it), because the music is AMAZING. As we all know, I am a sucker for a good soundtrack, and this game does not disappoint. The music during the fight scenes is great, and it really makes you feel like you're actually in whatever era you're in during the game. Can someone PLEASE tell me who the composer for this is so I can add them to my favorite composers list?
So, rating: 10 out of freaking 10
Why: I pretty much have nothing bad to say about this game. It's a good installment to the Fate/ series, and while you need to be a little familiar with the series in order to fully enjoy the game, it's still pretty good. I'd definitely recommend it. There are some moments that really make you say, "What the f**k am I looking at?!" like I did after certain scenes (play the game, and you'll find out which ones).
I guess if I had a couple of things, it would be that they put it in the app store before it was even ready to play. As you may have guessed, I was pretty pissed about that.
My second thing would be the whole "choose your own dialog" thing. There are some cut scenes where you get to choose your own dialog out of one, two, or three options. I don't know how which one you choose changes the course of the game, as I rely on gut instinct to tell me which one to choose, but it does get annoying after a while. You can't keep relying on gut instinct or morality or whatever. This isn't a "choose your own adventure" game. It's an RPG.
So, that was my review of Fate/Grand Order, as well as my first review of a video game. I'm probably not going to do another one of these, as
1. I have a Mac, and you can't play a ton of visual novels on Mac computers. True, you can play a few on iPhones and Androids and the like, but I think PCs are the more traditional format
2. I think anime reviews do much better and are easier to write
Anyway, I hope you enjoyed it, and look forward to next Anime Monday, where I review...wow, this is hard to choose, so I'm going to let you pick. Your choices are:
a) Attack on Titan: Junior High
b) Tokyo Ghoul